Tech

Ubisoft to Shut Down ‘XDefiant,’ Nearly 300 Employees Laid Off as San Francisco and Osaka Game Studios Close

Ubisoft will be shutting down its free-to-play first-person shooter game “XDefiant” in the new year.

On Tuesday, the game publisher announced that new downloads and player registrations would no longer be available for “XDefiant,” though the game would still be releasing its Season 3 content “in the near future” and the game’s servers will be live until June 3.

As a result of the decision to cancel the game, the video game company will be moving half of its employees that work on “XDefiant” into other roles within Ubisoft, and closing its San Francisco and Osaka production studios and reducing the size of its Sydney outpost. Per Ubisoft, 143 employees are being laid off from the San Francisco office and 134 people are likely to be cut in Osaka and Sydney.

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The end of “XDefiant” comes at a tough time for Ubisoft, which delayed the release of its much anticipated “Assassin’s Creed Shadows” from this fall to next February after its weak launch and mixed critical response for “Star Wars Outlaws” had the publisher reconsidering the final product before it was brought to market.

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Read “XDefiant” executive producer Mark Rubin’s message to fans, posted to Ubisoft’s blog Tuesday, in full below.

Hello XDefiant Fans,

I am unfortunately here today to announce that XDefiant will be shutting down.

Starting today (December 3, 2024), new downloads and player registrations will no longer be available. We will still release our Season 3 content in the near future (exact date TBD) and the servers will remain active until June 3, 2025.

For those who purchased the Ultimate Founder’s Pack, you’ll receive a full refund. Players who made any purchases within the last 30 days will also be fully refunded. Those refunds should happen automatically within 8 weeks of today and you can find more details on our official website, XDefiant.com.

A few years ago, Ubisoft and the SF Dev team embarked on a bold adventure to develop a new arcade shooter called XDefiant. It was from the start, an incredible challenge. Not only were we trying to shake up the genre by removing Skill-Based Matchmaking (SBMM) while bringing back a more “old-school” arcade shooter experience, but we were also diving into the high-risk, high-reward realm of free-to-play. And for that I want to applaud not only the Dev team but also Ubisoft leadership for taking that chance!

Free-to-play, in particular, is a long journey. Many free-to-play games take a long time to find their footing and become profitable. It’s a long journey that Ubisoft and the teams working on the game were prepared to make until very recently. But unfortunately, the journey became too much to sensibly continue.

I am, of course, heartbroken to have to be writing this post. Yes, this game has been a personal passion for me for years and yes, I know that not all challenges lead to victory, but I also want to recognize all of the developers who are being affected by this closure. Each and every one of them is a real person with a real life separate from our own and they have all put so much of their own passion into making this game. And I hope that they can be proud of what they did achieve. I know that I will always be proud and grateful to have worked with such a great team! A team that really punched above its weight class.

And what they achieved is truly remarkable. The early response from players when XDefiant launched was amazing—we broke internal records for the fastest game to surpass 5 million users and in the end we had over 15 million players play our game! That is something to be extremely proud of, especially considering how tough this genre is. So, thank you to all of the developers who put their passion into making this game!

If there’s one thing, I hope we can all take away from this experience, it’s the importance of open, honest communication between developers and players. This “player-first” mentality along with respectful, non-toxic conversations between developers and players has been one of the standout differences that made XDefiant so special. From my very first post about XDefiant, this was the vision I wanted to champion, and I hope it leaves a positive mark on how the game industry treats its players and communities.

To our players, THANK YOU! From the bottom of my heart, I want to express my deepest gratitude for the incredible community that has grown around XDefiant. Your passion, creativity, and dedication have inspired us every step of the way.

With the utmost of love and respect,

Mark Rubin, Executive Producer, XDefiant

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